![]() ![]() So instead of having health, mana, spells and skills, you have integrity, energy, gadgets and circuits. Interestingly, you don't improve your character as you defeat monsters and solve puzzles you upgrade your rig. The exo rigs are basically how you choose your class in the game, with "combat" (DPS), "heavy" (tank), or "thauma" (magic) being your options. ![]() On the first level of the tower, you find three "exo rigs," and you're required to wear one of them as you explore. You only control one character in Vaporum, and that character has to be male. Then it's just a matter of escaping, which is easier said than done. From there you have to explore the tower, evading and defeating its security measures as you slowly regain your memories and piece together what's going on and how it relates to you. However, the tower opens up to you, so with nothing else on your agenda, you decide to go inside. In any case, the game is a grid-based, real-time RPG where you explore a multi-level dungeon filled with monsters and puzzles, and where you slowly become more powerful so you can defeat a big, bad boss at the end.Īs Vaporum opens up, you wake up next to a large tower, but you have no idea who you are, where you are, or what the tower is. One could also call it " Grimrock Lite," and that would be accurate as well but perhaps not as complimentary. It's being listed as a "Steampunk Dungeon Crawler," and that's pretty accurate. Vaporum is the debut effort from Slovakian developer Fatbot Games. To sweeten the waiting, we have prepared a couple of wallpapers that you can use to decorate your desktop in the meantime. We are aware that we are hugely behind schedule, but we are planning to release the game ASAP, and September looks like a promising estimation. There is a lot of organizational stuff that has still to be taken care of and since there are just 4 of us in the team + some help from external contributors, we ask for your patience. We want to make sure everyone who might like our game will get to know about it - this is something you can help us with by sharing information about us. We are also preparing the PR for the release in cooperation with pros in the field, which is, really, a new experience for us. ![]() These are basically done, but we are still vigilant to possible issues that might come at us from the dark depths of quality assurance. There are just a few slain foes who are, here and there, sticking out the fingers from their coffins: We’ve fought on many winning fronts and it looks like the fight is nearly over. These past two years have been a rollercoaster ride for us. You can expect an announcement about the release date in the coming weeks. We are very sorry for not posting for a while about the project, but the amount of focus we put into the game instead of writing about it was time well spent! ![]()
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